📕

BetGosu Rules

Betgosu's Rules and Regulations

General Terms

The general betting guidelines listed below should be rigorously adhered to for all all events and wager types. BetGosu will post the terms and definitions from the Terms and Conditions, where appropriate, and these Rules and Regulations shall be subject to them.
General
  1. 1.
    All betting information provided by e-sports is done in good faith. However, BetGosu cannot accept responsibility for any errors or omissions regarding dates, times, locations, competitors, odds, results, statistics, player jerseys (shown at Live Streaming), or other betting information. BetGosu reserves the right to correct any contingencies and to take all reasonable steps to ensure that bets – as defined in the various “Bet Types” in certain sporting events – are managed and governed by integrity and transparency. BetGosu reserves the right to make the final decision.
  2. 2.
    If an event is treated as an organized sports match or an event between two teams or between individuals, starting before the allotted time, then bets placed before the Event Starts (excluding live bets) will be considered valid. If a type of Market is not closed or suspended at the exact time, BetGosu reserves the right to void all bets placed after the actual time has started.
  3. 3.
    In the event of any inconsistency between English and non-English names used for events or teams on the website, the English version shall prevail. In the event of any inconsistency between the English version of the terms and conditions and the non-English version of the same terms and conditions, the English version shall prevail.
  4. 4.
    In the event of inconsistency between English and non-English names used in matches or teams on the Website, the English version shall prevail.
  5. 5.
    It is the responsibility of the player at all times to be aware of the match scores and all relevant information; customers should know the match status before placing bets.
  6. 6.
    BetGosu reserves the right to amend these rules at any time for any reason. Any such modifications shall be binding and effective immediately as soon as they are posted on the social links.
  7. 7.
    The player acknowledges current scores, elapsed time, and other data provided on the website, while if taken from the “live feed”, the information is provided by a third party and may lead to up to time delays and/or possible inaccuracies. All bets placed on this data are at the absolute risk of detriment to the customer. BetGosu provides this data but makes no guarantee as to the accuracy, completeness, and timeliness of such data and is not responsible for any loss (direct or indirect) caused to the customer if customers depend on this information.
  8. 8.
    Bettors should be aware that all odds displayed are European Bets. BetGosu is not responsible for any confusion over the odds.
Detail
1. Betting rules
a) You have two chances to cancel the bet and must pay the 10% cancellation fee 5 minutes before the start of the match. Furthermore, you can not change the team in the last 120 seconds before the match begins.
b) The match time will be adjusted based on the actual conditions.
c) We accept no responsibility for your betting, team changes, or bet cancellations due to network issues or other circumstances. Please take your own risk when betting.
2. Clearing Rules
a) Won or lost the matches is a judge to moneyline type match. If you place a bet on a handicap-type match, we will calculate the score of the handicap match and then decide which team to win the match.
b) If certain match results are confirmed, we will clear the match in a timely manner. We will maintain this result even if the tournament re-judges it.
c) In an e-sports match, if 5 players are offline and the official acknowledges the result, we will settle the match as an official result.
d) If there is a replay match during the game, the result will be settled based on the official result. The settled matches, such as 10 kills, First to 5 rounds, etc., will not be re-settled.
3. Score rules
a) In basketball, soccer, tennis, and other sports games, the score calculation is the same as the normal calculation. For example, we will count overtime in basketball, but we will not count overtime in football except for injury time.
b) In e-sports games' handicap matches, we will count each game of the match. If one team wins the game, it will get 1 point. If one team loses the game, it will get 0 points.
c) In e-sports games, the result is decided by the real victory or defeat, not by typing GG.
4. Handicap rules
“-” means handicap. For example, [team A - 0.5], it means that the total points of team A should be minus 0.5, then compared to the total points of team B.
5. Cancel match rules
a) We will cancel the match if the team name is wrong, except for the league name or match time, which has no impact on the results of matches.
b) We will cancel matches if two teams score the same number of points in a match (handicap matches should count the minus points).
c) We will cancel the match if the result has come out but we didn’t close the match. But in some cases, we will not cancel the match if there is no impact on the fair result, even if we didn’t close the match.
d) Before the game Ban - Pick, if one team forfeits the game, or defwins, or can't play games for any other reason, we will cancel this match.
e) If the tournament changes the competition format after the match begins, for example, the organizers change BO3 to BO5, we will maintain the result which we have cleared, but we will cancel the matches which have not been cleared.
f) If one team substitutes to play games, or if some players are offline but the game continues, we will not cancel the match. The matches are valid.
6. Defwin rules
a) In any given game, if one team defwins before Dota2 10 kills or CSGO 10 total rounds, the game is declared invalid. We will cancel some matches because of the invalid game.
b) In any given game, if one team wins after Dota2 10 kills or CSGO 10 total rounds (including 10 rounds), the game is declared invalid. In this case, we will cancel the single match of handicap and under-over type, etc. But we will not cancel the moneyline of the single match. The team will lose this game.
c) If one team loses a single game point, that point is added to the series' match points.
7. Forfeit rules
a) In any given game, if one team forfeits before Dota2 10 kills or CSGO 10 total rounds, the handicap, moneyline, under-over, and so on will be canceled. However, it has no bearing on a series of handicap or moneyline matches.
b) In any one game, if one team forfeits after 10 Dota2 kills or 10 CSGO total rounds (including 10 rounds), that team will lose that game.We will cancel the single match of handicapped and under-over types, etc. But we will not cancel the moneyline of the single match.
c) If one team loses the first game and forfeits the second game, that team will lose the moneyline and handicap series. If one team wins in the first game and forfeits the second game, we will cancel the series of matches of moneyline and handicap for this team.
8. Professional terms
a) 1st blood: As only the game screen tips 1st blood in Dota2 games, we will refer to it as 1st blood.
b) 10 kills: In Dota2 game, the team which first get 10 kills will win 10 kills.
c) 38 minutes: In Dota2 game, "under 38 minutes" means the game time is less than 00:38:00 (including 00:38:00). "Over 38 minutes" means the game time is more than 00:38:01 (including 00:38:01).
d) 1st round: In CS:GO game, one team win the 1st round.
e) 5 rounds: In CS:GO game, one team win the 5th rounds.
f) Forfeit: A team that choose not to play the remaining games.
g) Defwin: The tournament administrators win, and the other team loses.
Last modified 5mo ago